Problem 1What
is the output of the following digital circuit? A" is the negation
of A, the flip-flops are D-type, and assume the outputs are 0 initially.

ANSWER

Problem 2What
is Miller's theorem in circuit theory?
ANSWER

Problem 3Prove
Miller's theorem.
ANSWER

Problem 4Design
a half-adder circuit using just five 2-input NAND gates.
The definition
of a half-adder is this: Given two inputs A and B, the outputs are:
Sum
= A XOR B
Carry = AB
ANSWER

Problem 5What
are "key de-bouncing" circuits?
ANSWER

Problem 6Design
a simple circuit with minimal components for de-bouncing a push button
switch.
ANSWER

Problem 7Many
serial digital audio devices use a 3-wire interface consisting of
a bit clock at 64x the sample rate, a square-wave word clock at the
sample rate, and a data signal. The state of the word clock (high
or low) indicates which channel (left or right) is currently on the
data line. In other words, the rising edge of the word clock indicates
the first bit of the left sample, and the falling edge indicates the
first bit of the right sample.
The ADSP-21xx
series of DSPs from Analog Devices have one or two serial ports that
are extremely useful for getting serial digital audio signals in and
out of the chip. Since this is a 16-bit chip, it requires four words
to store a complete stereo sample as defined above. This requires
running the SPORT in an "only initial sync required" mode; otherwise,
the chip would expect to see a frame sync pulse every 16 bits, and
it wouldn't be able to tell where the 64-bit boundaries are.
When initializing
the SPORT, the hardware waits for the first clock in which the frame
sync signal (the word clock) is high before beginning to transfer
data into or out of memory.
The question
is, why does this fail about half the time?
ANSWER

Problem 8In
high-speed digital logic ICs, what is the phenomenon known as "ground
bounce"?
ANSWER

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