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Part 1: Frames, Collisions, and 10 Mbps LANs
by James Antonakos
Start ý Ethernet
Frame Format ý The Interframe Gap
ý Collision Or No Collision ý Detecting
Errors ý Random Waiting Period ý 10-Mbps
Ethernet ý 10BaseFý Errors
In Ethernet LANS ý More To Come ý
Sources and PDF
THE INTERFRAME
GAP
The interframe
gap is a self-imposed quiet time appended to the end of every frame.
This idle time gives the network media a chance to stabilize, and
other network components time to process the frame. Figure 2 shows
a sequence of frames separated by the fixed-size interframe gap. For
10-Mbps Ethernet, the interframe gap is 9.6 ýs.
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(Click
here to enlarge)
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Figure
2ýMultiple Ethernet frames of differing length, each followed
by an interframe gap, can be seen here. |
This corresponds
to 96 bit times (divide 9.6 ýs by 100 ns per bit). Thus, the 576 bits
of a minimum-length Ethernet frame are followed by 96 bit times of
silence. Dividing 10 Mbps by 672 bits for each frame plus the interframe
gap gives a frame rate of 14,880 frames per second (minimum sized
frames). Because each frame is followed by 96 bits of silence, there
are a total of 14,880 ý 96, or 1,428,480, bits of the 10-Mbps bandwidth
(14.28%) lost as a result of the interframe gap. These calculations
are shown in Figure 3.
When the frame
size is larger, more of the available bandwidth is used (see Table
2). Note that as the frame size increases, the 96 bits of the interframe
gap become less significant. The actual frame lengths in a real network
will be constantly fluctuating, as shown in Figure 2, so the bandwidth
utilization will be constantly changing.
| Table
2ýAs the frame size increases, less bandwidth is lost. |
Carrier sense
multiple access with collision detection (CSMA/CD) is the technique
used to share access to the available bandwidth. To describe the basic
operation of CSMA/CD Iýll use the 10Base5 network shown in Figure
4. This network consists of five 500-m coaxial segments connected
by four repeaters. This is the largest network possible using 10Base5
technology.
Two stations,
A and B, are located at the farthest ends of the network. There may
be many more stations connected to each segment, all competing for
bandwidth using the same CSMA/CD method. Collectively, these stations
operate in a collision domain. A collision domain is a portion of
a LAN (or the entire LAN) where two or more stations transmitting
at the same time will interfere with each other. For example, in Figure
4, the entire 2500-m network is a single collision domain, because
of the use of repeaters between each segment that simply broadcast
frames between segments. In general, all ports on repeaters or hubs
are in the same collision domain. Ports on switches and routers operate
in their own, individual collision domains. Letýs examine what occurs
during good and bad frame transmissions in a collision domain.
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